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Ray Tracing Intern (Fall 2019)

Epic Games Unreal Engine team is looking for a smart, creative Engineering Intern to join them for the fall 2019 semester in Cary, North Carolina! Rendering Programmers play a key and indispensable role in the enhancement and future development of Unreal Engine.
As an intern, you are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!

Your days will include:
Supporting ray tracing for the Unreal Engine rendering team, contributing innovative and original ideas towards all aspects of development.

Focusing on:

  • Conducting research on light transport with a focus on real-time ray tracing
  • Enhancing and maintaining the graphics of Unreal Engine 4
  • Working on material and lighting improvements
  • Building tools to help aid the artists find performance issues 

Qualifications:

  • Degree work in CS or related fields: active students and recent grads are encouraged to apply
  • Strong C++ skills
  • Rendering generalist skills, with a focus on ray tracing
  • Examples of projects in graphics or game engine technology a must
  • Knowledge and proficient application of 3D math, rendering algorithms, and data structures
  • Performance minded development and optimization skills
  • Strong communication and follow-through working with others to develop and iterate on features/tools
  • Top candidate will have exposure to some graphics APIs and shader languages including DirectX and OpenGL/GLSL: DX12 and DXR experience welcomed

This is a paid internship, running September 3 through December 13. All candidates must be eligible to work 40 hours per week on site in Cary, NC.